Os Princípios Básicos de The First Berserker: Khazan



At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Embora desafiador para jogadores hardcore, os dois níveis do dificuldade e a variedade do mecânicas do combate e habilidades tornam o jogo atingível de modo a jogadores do todos ESTES níveis.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Este estilo por animaçãeste 3D no estilo cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários para qual ESTES jogadores sintam como se estivessem assistindo a uma animaçãeste.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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Moderno soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e um suco bastante bom de modo a se repetir

Igualmente temos personagens bastante natural escritos qual acompanham o protagonista durante a jornada e qual agregam bem bem para este conteúdo da história.

Another way Khazan encourages these experiments is with pelo respec costs for skills. If something isn't working, change your entire build right outside the boss door.

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